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Playable poems now come with peer review
Game Poems, Jordan Magnuson's open-access magazine of short-form videogames, borrows the literary journal apparatus:
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Game Poems, Jordan Magnuson's open-access magazine of short-form videogames, borrows the literary journal apparatus:
News
Arco artist Franek Nowotniak and coder Max Cahill made a gambling roguelike where managing your own greed is the entire design.
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Graz's RESILIENT GLITCHES festival closed ten days at Schaumbad
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Action Labs is the newly independent studio's label for weird little experiments, and its debut arrives October 14.
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The Transmedia Worldbuilding Residency Exhibition at 4A Centre trots the globe for inspiration
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The USEFUL FANTASY program ran on a repair dungeon, a performer inside a videogame, and instruments where sound and image trade places.
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The Hague artist showed a non-VR cut of a diorama about a dead TV medium on A MAZE’s stand
Ask the satellite twice, get two different lies.
Cabbibo’s Moon Ball grafts the Lashing magic from Brandon Sanderson’s Stormlight novels onto a Rocket League chassis.
Cezar Mocan's satellite finds a lake missing and generates testimony instead of doubt. Danny Snelson and I follow that instinct through games and publishing.
A farming sim wears the cozy genre’s exact visual manners, only it's skin
Games, play, and culture with Jamin Warren
CLOWDER, live now on a Viverse creator grant, brings the avatar artist’s pastel-sculptural world to a playable webpage.
Zantar, Moonboi and Ladyboss are now playable
The live cinema duo dig in on a nation's origin story
Granger spent a decade making art before he made a game. His first is a warehouse party with 10 minutes left, and you are the Angel of History.
Janne Schimmel and Rein van der Woerd pulled forgotten avatars off secondhand Nintendo consoles
Case Jernigan's stop-motion game about making art while you still can plays [untitled games event]'s first weekender
KCRW sent Jennifer Swann to Paizley Lee’s roving Dead Internet Theory, where Angelenos haul towers and CRTs for the pleasure of one cable.
SkagoGames' shooter renders walls, guns, and bullets as words
A pseudonymous solo dev is building a multiplayer crime sandbox with no 3D models or shaders
INFINITE ANIMAL's courier platformer is set in a corporatized Heaven, and the Mouthwashing publisher's signature reads like a curatorial stamp.
Ask the satellite twice, get two different lies.
Cabbibo’s Moon Ball grafts the Lashing magic from Brandon Sanderson’s Stormlight novels onto a Rocket League chassis.