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Feature

Weekend Reading: Weird Science, Bad City

While we at Kill Screen love to bring you our own crop of game critique and perspective, there are many articles on games, technology, and art around the web that are worth reading and sharing. So that is why this weekly reading list exists, bringing light to some of the articles that have captured our attention, and should also capture yours. /// Ding! Ding! Ding!, Anna Fitzpatrick, The Walrus In a tale that’s becoming commonplace, a Montreal bar owner is hoping to build his own testament to pinball and pinball wizards, but is encountering roadblocks from bylaws instated in bygone…

No Man's Sky
News

Phew, No Man’s Sky has been delayed to August

It’s been tense leading up to the arrival of No Man’s Sky, especially if you follow the game’s lead programmer Sean Murray as he occasionally lifts his head from the milieu of computer code to make appearances around the net. “Anyone been to sleep yet?” asks one of his latest tweets. You can see the sleep deprivation and stress in his eyes as he appears in promotional videos, staring blankly at a TV screen with the game he’s been making for the past few years playing on it; the thousand-yard stare becoming more and more prominent with each video. His beard…

BELOW
News

Entering Below’s deadly caves is not for the faint of heart

Below is about being small in a large, dangerous world. The game’s looming cave system dwarfs the player to little more than a speck on the screen, and its dark corners house hidden tripwires and pits that can lead to an early demise for those who are not careful. Characters only have a small pool of health which slowly bleeds out after being hit, and every enemy presents a threat. This player fragility is core to the game’s ideas of tension and adventure, but that does not mean that the player is left entirely defenseless. In the latest build of the…

Copper Dreams
News

A cyberpunk RPG that dreams of rust and copper

“How would syndicates abuse their power without the oversight of a government?” asks Hannah Williams, one half of Seattle-based Whalenought Studios. That’s one of the many questions that Copper Dreams, the studio’s second RPG, looks to answer. While RPGs are often set in vast fantasy worlds, Copper Dreams‘ cyberpunk world takes place on an isolated island called Calitana. It’s a place where the uncivilized aspects of humanity can be drawn out,  where food is scarce but copper is cheap, resulting in an economy based on the metal, and a culture obsessed with technological body alterations. “We thought it would be interesting…

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News

You are evil, or A systemical approach to rethinking how evil works

People like to think of being evil as something extraordinary—we tend to think of it as extreme, or even supernatural. However, game designer and programmer Nicky Case, points out that social psychologists have repeatedly found the opposite to be true—people who we consider to be evil, are in fact incredibly ordinary. Case’s obsession with systems, which has come through in their various projects such as, Simulating The World (In Emoji) and Parable of the Polygons, is now helping us better understand the idea of evil. Case has been exploring the concept of “emergent evil” as part of their first collaboration with PBS Frontline. The basic principal of…

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Feature

StarCraft II: Battlefield of Ethics

Pale, crumbled skin and brightly glowing blue eyes. A weak but upright figure, covered in heavy, hovering armor and a blade of pure psi­-energy on each arm. The Protoss of the StarCraft universe are masters in complementing their seemingly weak physiology with highly advanced technology to produce an impressive appearance. It is their leader, Artanis, who sets out to fight in a conflict of good and evil in the newest title of the StarCraft series: Legacy of the Void (2015). At least, that’s what the general perception of the game’s story seemed to be after its release last year. It’s…

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News

Don’t worry: The Last Guardian is still coming out in 2016

When we last saw the Fumito Ueda-directed The Last Guardian, it was E3 of last year. The sun was shining, as it often is in Los Angeles, and the tweet-buzz was chirping. The long-anticipated follow-up to Ico (2001) and Shadow of the Colossus (2005) wasn’t dead after all. Prior to the surprise trailer, all that we had heard about the game was from reassuring rumor-mongering whispers, hushed reassurances from Sony that the game was not dead and gone. Now, in a cover story with Edge magazine, new details have emerged about the title, including a firmer 2016 release window (though still no…

Aug Aware ad
Feature

[Sponsored] Man Beaten with Own Leg in Back Alley

Fear piques in post Panchaea era. The fear over the augmented community has boiled over into the streets, as evidenced by this video footage which shows an argument turning into a brutal fight. Unlike the Panchaea Aug Incident, the humans took this round, as a beast of a man ripped off an Augs leg and used it to beat him. “There is reason to be concerned,” says AugAware.org, the organization responsible for releasing the footage. The AugAware.org website seems to indicate that their anti-Aug awareness campaign is just beginning—check the site on May 26th to see what’s next.

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Review

Everyone should be squirming to play Push Me Pull You

Sweating, writhing, fleshy worms are locked in combat with each other. Their two heads and four arms struggle to maintain dominance over one another. It’s a vicious and gross game of sport. And yet it is somehow completely, utterly adorable. Push Me Pull You lands somewhere between sumo wrestling, a soccer match, and the body-horror nightmare of The Human Centipede (2010). It has two teams of two players competing to gain control of the ball on a playfield, each pair working together to wriggle their conjoined bodies cooperatively to score points. The maneuvers available to each player at either end…