killscreen.com
Ah, just what dystopian videogames need: acid humor
It’s no surprise that videogames are increasingly interested in matters of surveillance. After all, these days we can all feel like distant observers of each other’s lives, peeking in from the fringes provided by social media. There’s plenty of fiction from the 20th century that predicted our current circumstance: Nineteen Eighty-Four (1949), Brazil (1985), A Scanner Darkly (1977), and so on. Perhaps the only surprise is how willingly we submit our personal lives to the machines that are made to watch us. Last year, videogames got serious on the subject, with harrowing thrillers like Replica, Orwell, Inside, and Watch_Dogs 2,…