Lumino City, that gorgeous, handcrafted follow-up to Lume that we’ve been talking about for months, is now pegged for release in November. The London-based duo behind the game, have built an intriguing world out of cardboard, found objects, and laser-cut pieces, and then reassembled them into a big clockwork world. It straddles a weird divide of perfect recreation of imperfect objects. This year’s The Swapper similarly repurposed found objects to surprisingly emotive ends, and, while Lumino City is a much brighter affair, it looks to have a similar sense of purpose.
Anyway: we’ll find out next month.