In an interview yours truly did for Gamasutra, I spoke with experimental game maker Jake Elliott about Chopin’s Preludes, which were the source of inspiration for his short game Ruins. Jake explained to me how games might be entering a Romantic period.
The Preludes are really expressive. That’s another thing that drew me to them. They came at the beginning of the Romantic period, when music was moving into a more expressive and less formal period. The game ideas I’m working with, as well as the games I am playing right now, are similarly moving into Romantic and more expressive territory, instead of being overly formalistic.
Plenty of recent games, such as the audibly sublime Proteus and the visually breathtaking El Shaddai: Ascension of the Metatron, support this idea. Of course, the recent release of the limb-severing NeverDead begs to differ.
Disclaimer: Jake also does some web work for Kill Screen.