In a rare instance of a company wielding the power of the ending, Blizzard suggests Diablo III players maybe get up and go outside while they take some time to figure out how to get you to keep playing. But games are especially hard to quit, if it’s indeed a game we enjoy. So how do we take it when a game whose mission is potentially infinite accumulation just sort of loses its magic? Not very well, Ars Technica reports.
“I played this game nonstop for the first month, and in the last two weeks I’ve played once,” writes one angry commenter, who apparently believes a month of nonstop play was not enough to expect from the game. Another complains that “right now at 500+ hours played, the Time+reward is crap unless you use the AH to buy ALL YOUR GEAR.” I’m sorry, but expecting a game to remain just as rewarding after playing for over 500 hours is a bit much.
True, a videogame that so heavily heeds its audience will never satiate, but Blizzard implies that it’s OK to take a break.
“Honestly, Diablo III is not World of Warcraft. We aren’t going to be able to pump out tons of new systems and content every couple months.”
As Bashiok notes, “there needs to be something else that keeps people engaged, and we know it’s not there right now.” Creating that “something else” would be in the interests of both Blizzard andDiablo III players, for sure. But that doesn’t mean you can’t be content with the vast amount of satisfying gameplay and content you can get out of Diablo III as it currently exists. As one commenter succinctly puts it, “They released a game that is fun or a month+ and is worth $60. So, take a break dumb kids, until they release new content.”