If, like me, you are the proud owner of formerly stray cats, you know the havoc they can cause to a well-kept house: the shredded upholstery of the couch, the spilled house plants, the random toilet paper roll attacks.
While a nightmare for me, this must be thrilling for my awful cats. That’s the concept behind Chris Chung’s Catlateral Damage, the “first-person destructive cat simulator” that lets you terrorize an otherwise orderly house from the perspective of a mischievous meower. Yes, it’s genius, but I suspect he is the unfortunate victim of cats gone wild.
Over at Gamasutra today, Chung has posted about how he constructed the rooms for you to lay waste. There’s a lot of technical jargon about texture mapping and wall modeling, but in addition it offers a fascinating behind-the-scenes peek at how 3D structures such as houses are built and populated with doors and windows and armoires and so forth.
And to think: he goes through such intricate pains of tidying up this place so that a small furry animal can have an obstacle course. You and me both, brother.