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Dark Souls 2 producer says combat is considerably less "gamey." Cause to worry?
Dark Souls 2 is less than a week away; that is if you’re as excited as I am and are counting down by the hour. One detail worth noting is that, according to an interview with producer Takeshi Miyazoe, the combat feels less “gamey,” and he goes on to say that they’ve been tweaking the feel due to character animations being motion-captured. I’m not sure if I like the sound of that, as the slow and satisfying motion of clanking a broadsword across an enemy’s armor in previous games was a thing of brilliance. As Mark Foster, developer of the…