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Dots & Co brings even more friends to the dot-popping series
During the spring of 2014, a cloud-bearded pappy and his blushing daughter went on a quest to connect dots in dangerous places. A puzzle game with pleasant, sojourn aesthetics, TwoDots took players to volcanic peaks and icy depths, battling lava and thawing matching dabs of color. Some good stuff to keep idle thumbs busy, but at its lowest points felt like it had succumb to the atypical mobile dilemmas—a sinking feeling that the game was more than hard but rigged. Levels only guaranteed to be beaten with payable power-ups, and with attempts tied to a clock, later levels shifted from…