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The director of Drakengard and Nier reveals the impetus behind his nihilistic games
Someone needs to find Drakengard 3 director Toro Yoko and give him a hug. The fine people over at Gamechurch have transcribed a very somber and reflective interview on his views about those violent competitive kill-fests we call games, and it’s a compelling read. He finds it saddening that there are societal expectations for $60 games to always be about killing things. This gut feeling has loomed in various ways over his previous projects. The original Drakengard, for example, was created from the mindset that games which gloat about killing are insane, similar to the views we find in nihilistic…