killscreen.com
Duello wants to be a realistic sword fighting game, but mostly it's funny
Any videogame that aims to represent the things we can do with our bodies (i.e. attain realism) has to bring in some kind of abstraction to make it look or feel familiar. Take, for example, the Assassin’s Creed games, in which combat isn’t really meant to be realistic as much as it’s supposed to capture the frenetic fights of action movies—full of brutal sound effects and finishing moves with sweeping cameras. Likewise, there is Chivalry: Medieval Warfare (2012), one of the few games with first-person sword fighting, whose goal is to provide a robust and competitive multiplayer arena. As in a lot of multiplayer games,…