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Dungeons of the mind: Tabletop RPGs as social therapy
In the heart of Seattle, a gathering of teenagers sit around a wooden table. It’s covered with character sheets, Dungeons and Dragons (1974) player manuals, and hand-drawn graph paper maps. Pencils, pewter figurines, and dice of various shape are scattered about. The players’ attentions are transfixed on the words of their charismatic game leader, Adam Davis. Davis has a decade of life experience over his players, but communicates with a youthful energy and utter commitment. His role is vital, building the fictional world for these players to fill with their unique characters. Through collaborative storytelling and rolls of the dice,…