killscreen.com
How do you explain the phenomenon of watching videogames?
For all our think pieces about interactive media, social media, and virtual reality, we are all still very much living in a culture of spectation. Big budget movies, music videos, episodic television, and professional sports: these are still the main sites of cultural cohesion for most people in the United States and in large parts of the world. And, it could be argued, that post-digital social-cultural practices are just spectation on a higher level. Perhaps Facebook and Twitter are just spectator-ready versions of other people’s lives. And, it seems that gaming—that most elementally interactive of activities—is becoming more and more…