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Fairytale of New York: Max Payne 15 Years On
Remedy has always come at videogames from a slightly different angle. Quantum Break, coming out this week, appears to encapsulate the developer’s idiosyncrasies. Rote gunplay livened up with time manipulation. And then lashings of bizarre inter-textuality. They did it in the first two Max Payne games, and they did it again in 2010’s Alan Wake. But Max Payne is where it all started, the genesis of ideas the Finnish studio is still working through today. /// “Outside, the mercury was falling fast. It was colder than the Devil’s heart, raining ice pitchforks as if the Heavens were ready to fall.”…