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Far from Noise, an upcoming narrative game about nature and mortality
Transcendentalism and 19th-century American thought aren’t the typical influences in game design, but London-based programmer George Batchelor is prepared to overlook that. Though he works primarily for the BAFTA Award–winning studio State of Play, Batchelor moonlights as a game maker on his own personal projects, such as the forthcoming Far from Noise. A low-poly, warm-hued game in which the player takes on the role of a woman in her early 20s having a lengthy conversation with a deer, it promises both a rich narrative and more than a few surprises. After driving through the woods, the young woman loses control of her car and finds…