killscreen.com
Fire Emblem Fates isn’t afraid of big, bold choices
Videogames operate on a timescale that we don’t expect from any other medium. Poetry and music often take minutes; novels and films hours. The day is not an uncommon unit of measure for the time we spend with games, and for games like Destiny (2014) or World of Warcraft (2005), weeks can be the operative unit. To me, “play” seems like a reductive way of describing a relationship of that length. You watch a movie, read a book, play a game; those verbs seem to describe fairly casual relationships. “Rewatch” and “reread” suggest a higher degree of focus or devotion,…