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Ian Bogost’s Play Anything and the sublimity of boredom
In the strata of books about videogames, I offer the following overly simplistic codification: 1. Books about a specific game or game developer 2. Books about a specific period of time in the history of games 3. Books about how videogames are art, dammit And then there’s Ian Bogost’s new book Play Anything, which isn’t so much about games as distinct artifacts as it is about why games and play are an essential strategy for navigating the banality of the world. Sometimes the experience of grocery shopping, of sitting in traffic, of attending meetings, can feel like an elaborate series of…