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Impressionism goes goth in the roguelike Children of Morta
Well, this is … unexpected. Just yesterday I wrote about the influx of absurdly, lushly animated dark-fantasy pixel-art games, and here comes Children of Morta, which is like the apotheosis of the form. Its two-minute trailer starts with something I’ve not really seen before: a landscape which seems to be finding the middle ground between impressionist Dutch painting and pixel art. And then it goes black-metal as shit: storm clouds roll in, cursing the scene, a man jogs through a bleary forest, a family idles grimly around a fireplace. The actual game looks as much Zelda dungeon-crawly as it does Hyper Light Drifter sumptious…