Matthew Davis & artist/designer Justin Ma have taken their talents to build the IGF-nominated Faster Than Light. But now they need your help to finish the project once and for all. They explain:
Many games have tackled the goal of recreating the feeling of space operas, but few have focused on the inner workings of a single ship. How does the crew react when their ship takes a heavy missile barrage and the shield batteries shut down? Do you reroute all power to the engines in an attempt to escape? Do you power up additional weapons to blow your enemy out of the sky before they can breach your hull? Or do you teleport a boarding party onto the enemy ship and take the fight to them directly?
The game’s already in alpha in case you want to try before you pledge.