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The material world of Mason Lindroth
Mason Lindroth has been building up to Hylics for over a year. It’s his biggest project to date, and along the way he’s been breaking off bits of it here and there, releasing them as smaller games. If you’re familiar with his work, you can recognize the ambulant skulls—coppery brain cases hoisted on a nest of tentacles—as they chase you in Hylics, as they were used in Lindroth’s delightfully strange god sim Weird Egg & Crushing Finger. The more you explore the world of Hylics, the more you’ll see where an idea, a sub-area, or a monster has manifested elsewhere in…