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Mirror’s Edge Catalyst and the art of videogame lighting
“We always want more control,” said EA DICE’s Fabien Christin, Senior Lighting Artist (and a man who is very particular about reflections), who led a fruitful panel at the Game Developer’s Conference on Thursday morning. In his technical talk, “Lighting the City of Glass – Rendering Mirror’s Edge Catalyst,” Christin listed off the successes and many challenges he and his team faced over the course of developing the as-of-yet-unreleased Mirror’s Edge Catalyst. “Getting the right white was a challenge” Christin talked of everything in the realm of lighting, from the “natural” light dependent on the in-game skies, to the reflections…