From ARTINFO, Kyle Chayka, (also Kill Screen contributor) reports that MIT is poised to further blur the creative boundaries between art, science and technology. Known as the Center for Art, Science & Technology (CAST) the well-funded project is supported through the Andrew W. Mellon Foundation,
The $1.5 million will go toward providing funding for faculty, researchers, and curators to develop interdisciplinary courses, academic projects, and exhibitions that investigate the intersection of art, science, and technology. Rather than being an isolated department, the CAST initiative will help to embed artists in other areas of the university and create organic opportunities for collaboration. The new center will also fund a biannual symposium on art, science, and technology, beginning in the 2013 academic year.
What jumps out are the organic opportunities for collaboration. The approach is a great for mutable forms of art. The possible products of the program are exciting, especially when thinking about how game designers are given the opportunity to cross paths with other artists.
For more information you might want to check out MITnews.