MUST READ: A history of Limbo

Over at Edge, a terrific look inside the development of 2010’s sad, funny, unforgettable indie smash, Limbo. The big quote, from creator Arnt Jensen:

“I really enjoy getting rid of everything to see what works,” he says. “It should be working when it’s very naked and there’s nothing – no music or anything. I really enjoy the moment where you can be sucked into this world with just a small sound or a hidden detail in the corner.” He proudly boasts that 70 per cent of Limbo’s ideas were stripped out before lockdown, reducing the length of the game in one giant cull. “It’s more important to have the impact and people playing it through to the end instead of just a lot of content.”