Naughty Dog’s Uncharted series boasts an expert level of voice acting and dialogue, alongside equally impressive environmental and character artwork bringing the charm of Indiana Jones to PS3. But in a recent talk with Eurogamer, creative director and writer Neil Druckmann said Naughty Dog still has its work cut out:
“We try so hard at Naughty Dog to push things,” he said. “And then games come out that are fun and exciting and get visceral things right, but to read in reviews that they have an amazing story is disheartening to us because we work so hard at it.
“As critics we need to raise the bar, otherwise no-one’s going to change. We’re going to keep pushing ourselves, and kill ourselves to make this story happen – but hope that by doing it, the rest of the industry is going to take notice and try to do the same thing.”
The studio’s newly announced The Last of Us is described as “a love story,” though “not a romantic love story, it’s a love story about a father-daughter-like relationship.”
His message to the rest of the videogame industry: “We’re not saying every game needs a strong, compelling and dramatic story, but if you are going to make a narrative-based game then you better learn the craft.”