Some surprisingly intuitive evidence for the anti-crime potential of games:
The University of Texas study looked at sales of violent video games around the country. It found that for every 10 percent increase in the number of violent games sold, the crime rate dropped by 1 percent.
The study’s author said the reason is simple.
“Video games not only cost money, but they also cost time. It takes a lot of time to beat the game, and so all those hours you’re playing the game are hours that you’re not getting into trouble,” Mike Ward said.