The only things certain in gaming are death and (sales) taxes, so in All’s Well that Ends Well, Pippin Barr just cuts to the chase and presents the player with an essentially untenable situation-you are an object, sometimes an airplane, sometimes a Lego figurine, sometimes a fork, and you have to navigate a wall of other objects coming straight at you. If you live for more than five seconds, you are a true master. Or you have really fast fingers.
Anyways, there’s a way to get across the field that we’ll let you figure out on your own, and along the way you’ll get to hear this really satisfying “bonk” noise whenever your object goes down. Play the game in its full glory at his site.