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Playing with touchtone phones and old TV sets at the Experimental Gameplay Workshop
It was an early afternoon on the final day of the Game Developer’s Conference this year. Everyone scuttled into one of the larger panel halls of the Moscone Center, most looking exhausted over one of their busiest weeks of the year (or maybe just hungover). As everyone swiftly got seated, the panel hall buzzed with anticipation for the 14th annual Experimental Gameplay Workshop. Curated by Funomena’s Robin Hunicke and independent game designer Daniel Benmergui, the Experimental Gameplay Workshop celebrates the best of the weirdest innovations of what it means to play. This year’s workshop celebrated 16 games, cherry-picked from nearly…