If you have a Vita or an Xperia phone, you can find cheaper games made for mobile use with a real controller at Playstation’s new mobile store. To promote the game’s new platform, Rami Ismail of studio Vlambeer wrote a post on the process of porting the game for the Playstation blog.
For the uninitiated, Super Crate Box is an action-arcade game in which you control a little guy tasked with collecting as many crates as possible while fending off enemies and avoiding your impending death. Every crate you pick up randomly changes your method of attack, so you’d better be ready for anything.
When Sony reached out to us a few months ago to have Super Crate Box launch with PSM, we sent a request to friends and fellow coders to help us out developing it within the limited time we had left to launch. We received some great, professional applications and a single e-mail from a fan. The fan turned out to be an avid Super Crate Box player, and an experienced programmer to boot. He made a small side-note: he would only be able to work at night, because during the day he had a job as a bus-driver. Easy choice.
The game shaped up rapidly and before we knew it, a young man in his bus-driver uniform was working at the office with us to test an early build on a PlayStation Vita. Immediately we knew: we spent ages on perfecting the iOS touch-controls, creating what we still believe are amongst the best touch controls ever – but on PS Vita, Super Crate Box feels right at home; it’s portable, it’s fast and it’s precise.
The game is also available for free for PC from the game’s site.