killscreen.com
How do you make a better political videogame? Here's one idea
If there were an ongoing debate about how best to weave political discourse into a videogame, I’d have to put a vote in for the way Jonas and Verena Kyratzes have always done it. Sure, I’ll give credit to those making short, systems-based games such as the prolific and controversial Molleindustria, but for the most part you only see a surface-level heavy-handedness dive into political issues in the medium. What the Kyratzes do, particularly with their Lands of Dream series of adventure games, is bake the politics into a game’s setting, characters, and story. Importantly, the Kyratzes don’t try to…