Indie game designers typically learn from other game designers, not videogame journalists. The critical essays on videogames are more for the adult gamers who want to find something worthwhile in their experiences. Luke Rhodes reflects on his research into the subject.
My interview with Jenn Frank ranged through the way in which video games evoke the themes of mortality, maturity and the passage of time, and it may be that those concerns were responsible for awakening that demand. We are, after all, talking about an audience settling into adulthood, and perhaps none too comfortably. The demand is no longer simply for news and reviews about video games, but for writing that bridges the divide between their new found adulthood and the games they grew up playing.