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Scanner Sombre finds the mystery in laser-based surveying technology
After working on one thing for an extended period of time, sometimes the best thing to do is to step away from that particular project and work on something else for a while, if only to get the creative juices flowing again. This is what happened to Introversion, the studio behind Prison Architect (2015), a game in which players act as both the warden and the titular architect, as they manage and expand their very own prison. Last year, the team decided to take a month off from Prison Architect and create two prototype games. They became Scanner Sombre and Wrong Wire. Introversion’s lead…