Shard, by Roger Hanna and Anita Tung, is very much your indie platformer with a painterly, abstract vibe, something with which we’re all plenty familiar. But you really never get tired of good art, and a large part of what makes this game refreshing is the visual eye candy. The backgrounds and foregrounds have sort of a watercolor-y, Paul Cezanne combo going on, which is nice and all. Also, you play as little guys composed of ill-defined shapes, as if ripped from a cubist painting. But the real draw comes from the act of, for lack of a better word, shredding, when the characters start rending the landscapes apart into jaggy shards. Has being destructive ever looked so nice?
This one is definitely worth keeping an eye on.