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Spec Ops: The Line wants players to feel bad for shooting people. Can it work?
Shooters are so saturated in videogame culture that you can almost imagine how a whole game will play out based on a few short glances. A military shooter in a sand-swept Middle-Eastern city: this will be familiar turf for a lot of people. Spec Ops: The Line wants to unseat a lot of those predictable reactions. Inspired by Joseph Conrad’s Heart of Darkness, Spec Ops wants players to wriggle in discomfort along every step of the way. Cory Davis, creative director and lead designer at Yager games, wants players to end the game not feeling like heroes but wondering whether…