The Neuroshima Hex series has a long history. And according to Tim Maly, the wrinkles of old age are beginning to show. He explains why Neuroshima Hex Puzzle is a game that has too much baggage:
There is a higher enforced-text-per-minute density here than in Myst, which, you may recall, is a puzzle game about being stuck inside books. If John Carmack’s quip about writing in games being as important as story in porn applies to any genre, it applies to puzzle games. In a pure puzzler, you only want it to get out of the way, so that you can focus on the puzzles.
Read it here.