The title is emblematic of the lack of thought put into One Single Life. It’s redundant, for one. Was “Last Final Life” taken?
Its two central ideas are borrowed from better sources. One Single Life is about jumping from one roof to another. While it emphasizes singular bounds over fast-paced parkour, the game owes a debt to Canabalt. Both its electro soundtrack and smooth animation-down to the small roll the guy does when landing-are direct descendants of Adam Atomic’s iconic classic.
This itself isn’t a bad thing. Being derivative isn’t a death sentence.
Read the rest here.