Torment devs suggest combat won’t be as torturous as Planescape’s

It has been properly established that PlanescapeTorment is an legendary work of distorted imagination that happened to have pretty shit combat. But you can sleep easy knowing that the devs who are working on Torment: Tides of Numenera are aware of the opinion and are overhauling battles for the hotly anticipated PC game. 

In a recent interview, Jeremy Kopman, game scripter at inXile, promised that battles will be fewer and farther between, with none of those densely-populated group mobs you had to fight in the first game.

Also, there’s this:

We plan for it to be possible to complete Torment: Tides of Numenera without engaging in combat at all. Players can finish or avoid every Crisis using social, stealth, and exploration abilities. 

Phew! That’s a relief. A problem that inevitably comes up with some of these crowdfunded successors to classic computer-RPGs is that the mechanics lack the benefit of 20 years of spit shine. It’s good to hear the Torment team is proactive here.