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The Vanishing of Ethan Carter devs want their story to be as believable as their graphics
The buzz around The Vanishing of Ethan Carter is all about its camerawork, and rightly so. It’s gorgeous. But in an in-depth interview with Edge, the devs talked about how important non-obtrusive storytelling is. After all, if you’re going to create an environment that is indistinguishable from life, you don’t want to ruin it with some game-y bullshit like cut-scenes and disembodied voices. Right? “Voiceovers are the wrong way to go about it, because we trust the players,” they said. Instead, they are using a narrator who seldom opens his trap. The rest of the story is laid bare in environmental…