Voluntary Swedish sensory deprivation inspires iOS app

Simogo games, creator of Beat Sneak Bandit, is working a game called Year Walk, based on a Swedish custom of the same name. 

Typically a year walk had to be done on Christmas Eve or New Year’s Eve, during the night. Almost all variations involve having to spend a full day inside a dark room. One was not allowed to talk to anyone or have anything to eat or drink. At the stroke of midnight one should head for church. This was not an easy task as strange and dangerous creatures roamed the night. These creatures would of course include a lot of the mythical creatures from the Scandinavian folk lore.

If the walker reached the church alive, he had to walk around it in a specific pattern (again, these patterns differ widely) and the future would be revealed to him. This already unusual practice became very uncommon in the 19th century and vanished completely in the early 20th century.

Video below the jump.

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The game seeks to preserve this feeling of a bizarre journey, as you can tell from the trailer below. Year Walk will release sometime this winter for iOS.