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Waiting Rooms is a building-sized game about the struggles of bureaucracy
When I left the Rubin Museum of Art’s Waiting Rooms exhibit, I had 14 yellow tickets, 24 pennies, and a form with a picture of a unicorn on it in my pocket. It sounds like the random hodgepodge of garbage a quirky Tina Fey character might carry, yes, but within the world of the exhibit, it was a veritable fortune. Created by architect Nathalie Pozzi and game designer Eric Zimmerman, Waiting Rooms is a building-sized game about bureaucracy. In it, the museum is divided into a series of nonlinear rooms, each with their own arbitrary task to complete as well as…