Dana Goldstein ties high-paying jobs in tech to young girls playing more games.
The effects of this gender gap reach far beyond whether women are building video games or coding Web apps alongside men (and making technology female-friendly—remember the Siri/abortion flap? Or the more recent dust-up over Asus’ leering tweet?). Over the past 10 years, three times as many jobs have been created in STEM fields—science, technology, engineering, and math—than in non-STEM fields, and STEM workers have been far less likely to experience unemployment. Women who work in STEM also earn more than other female workers: an average of $31.11 an hour, compared with $19.26 for non-STEM women. The wage gap between the genders is also smaller in STEM fields, just 14 percent, compared with the 21 percent difference between men’s and women’s earning powers in the rest of the workforce.
The leap toward more advanced computing comes not only from playing games—today, 94 percent of girls are gaming, compared with 99 percent of boys—but in becoming curious about how they work and then beginning to tinker with code in order to modify game results. Boys are still much more likely than girls to explore this type of simple computer programming, and not every young girl who is curious about how computers work has an encouraging parent at home or the hardware she needs.