Adrian Sanders

For Us, By Us

Adrian Sanders attends the first Practice conference at New York University, uncovering the common bonds between Monopoly, BioShock, and football—as well as between game designers that steal and those that do math.

Games for Change 2011: Furniture Forest

Now in its eight year, the Games for Change Festival continues to bring together educators, industry leaders, and researchers to ask how games can be used for good. But is that the right question to ask? Adrian Sanders attended the conference and digs into the conversation.

No Quarter For Old Men

NYU hosts its second annual “No Quarter” game exhibit and our Adrian Sanders takes a peek at a new crop of indie titles.

Profile: Craig Adams

To put it mildly, the hype machine has shown nonstop love for the upcoming Superbrothers production Sword & Sworcery EP. I played through a fair bit of a mature beta, and it is every bit the smartly crafted affair I had hoped for. Sword & Sworcery feels like a game created by one of us. Among those