Alex Kane

Rethinking the shooter for the VR age

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// Header illustration by Gareth Damian Martin Although videogames have been around since the early fifties, the first known electronic shooter actually appeared in 1936. The Seeburg Ray-o-Lite,

Competitive Overwatch is about to get a lot more balanced

Yesterday, Blizzard published patch notes for a major Overwatch update they’ve been rolling out across their public test servers. The developer reveals a host of significant changes coming to the game’s competitive mode, not least of which involves limiting character selection to no more than one of

IT Simulator aims to bring absurdity to a boring job

Rebecca Cordingley is a 28-year-old English expat who recently quit her job as art director for Schell Games to pursue her own projects. Her upcoming solo debut, IT Simulator, promises a simulation brimming with “frenzied physical humor” and minigames involving IT tasks like defragmenting hard drive

Fulcrum aims to capture the grace and freedom of snowboarding

When FRACT OSC (2014) creator Phosfiend Systems’s Richard Flanagan met up with Ben Swinden at the 2015 Toronto Game Jam, they found serendipitous inspiration in their shared love of snowboarding. The two quickly came up with the idea of an infinite, looping mountainscape, full of “branching pathways

Night in the Woods is looking like a glorious interactive cartoon

There’s something special about the breezy wit and innocence of a great cartoon. An animated comedy, or funny graphic novel, or Sunday-morning comic strip has the advantage of telling the truth from behind a window of playful distortion—no doubt that’s why we love them the way we do. They’re funny,