Alex Kane

ReCore, robots, and us

ReCore belongs to a grand storytelling tradition. From Forbidden Planet (1956) to Big Hero 6 (2014), Isaac Asimov to Fallout 4 (2015), science fiction has long been preoccupied with the bond between humanity and machines. So have I, for that matter—my earliest memory is being hospitalized for pneumo

Far from Noise, an upcoming narrative game about nature and mortality

Transcendentalism and 19th-century American thought aren’t the typical influences in game design, but London-based programmer George Batchelor is prepared to overlook that. Though he works primarily for the BAFTA Award–winning studio State of Play, Batchelor moonlights as a game maker on his own per

An upcoming game lets you explore Mesoamerican ruins as a wolf

Mooneye Studios looked to narrative-heavy titles like Journey (2012) and The Legend of Zelda: Twilight Princess (2006) for its upcoming game Lost Ember. And like those titles, it began as a third-person exploration game with puzzle elements, but much of the development process has so far involved pa

Don’t Kill Her turns murder mystery into a hand-drawn delight

Call him Wuthrer, call him Wuthrer Cuany—call him any name you like. Just don’t call him conventional or compromising. The Swiss artist’s latest project, Don’t Kill Her, is an ostensibly two-dimensional adventure game drawn entirely in pencil. The title is up for vote on Steam Greenlight and is curr

New videogame thriller takes its cues from The Twilight Zone

“You had a good life. But things changed,” explains the narrator of Asemblance as you begin your descent into a world of reconstructed memories. The machine asks how much of your past life you remember, then: “Are you sure you want to remember?” Last year, Niles Sankey founded Nilo Studios out of a