Alexander Kriss

Let the kids flip water bottles, they need it

It begins with the blankie. Mother isn’t able to comfort you all day every day, and your developing brain is rapidly attuning to that fact. But you also aren’t able to comfort yourself, not yet, not entirely; the feelings are too strong, language and notions of cause-and-effect relationships too nas

Darkest Dungeon’s unpredictable terrors get inside your head

His foot slipped, and Kugel the cleric fell toward the lava that was rapidly filling the chamber. He seemed oddly resigned, taking no immediate actions to alter his fate. “Perhaps this is the end of Kugel,” he whispered as his boots hit the magma. Darvin the fighter, too high up to be of immediate h

Valkyria Chronicles is a different kind of war story

We tell a lot of stories about war. The appeal is, in one sense, straightforward: war checks off nearly every box in the dramatist’s playbook, replete with high stakes, clear protagonists and antagonists, and themes of heroism and loss. But the pendulum swings the other way, as well: wars don’t just

Shadwen is a stealth game trapped in adolescence

Playing a stealth game is like dancing. Or, more accurately, it’s like the evolution of how you approach dancing over the course of your life. Starting out, you’re a junior high pubescent: every move is a little awkward and the rules of appropriate conduct somehow seem both unclear and inviolate. Yo

Shadow of Destiny, the PS2 game ahead of (and behind) its time

This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here.  /// Paracelsus first coined the term “homunculus”—the Latin portmanteau meaning “little man.” The 16th Century occultist used the word to describe a miniature, fully-formed huma