Amanda Wallace

29 will tell a personal story through otherworldly dioramas

Something is off in a flat in South London. It’s not necessarily in the vegetables growing rot on the kitchen counter, or the new Guillermo Del Toro-inspired roomie, or the soft sounds of banging that seem to radiate through paper-thin walls. It might be a combination of those traits, the malaise of

No Man’s Sky and the trickiness of advertising a procedurally generated game

No Man’s Sky has been knocked by players since its release for false promises—advertisements featuring fighting factions, developer interviews that discuss rare occasions where players can meet on distant planets (which has seemingly been disproven), and more. As a result, Sean Murray—the public fac

Just what the Trojan War needed: a huge, explosive gun

The Trojan War is a comedy and a tragedy, a series of deaths that history will remember by its errors rather its feats. When they teach the Trojan War, they talk about a beautiful woman whose face was enough for an armada to be launched and a large wooden horse that defeated an impregnable city. Whe

Papers, Please parody takes aim at the downfall of video rental

The age of the video rental store is at a close. Blockbusters are the stuff of “remember when” photo essays and ghost towns; a blue and yellow sign of the times. Even independent stores that have long demanded patronage are closing their doors, murdered by Redbox and Netflix. It is in this climate t