If there was anything missing from the underwhelming Watch_Dogs (2014), it was actual dogs. Luckily, bright and early Wednesday morning, Ubisoft hosted an unbearably long livestream cataloguing the details of its hardly-anticipated sequel, Watch_Dogs 2 (most of which was appropriately leaked—via pre
As technology advances and our lives grow more and more digital, the barrier between our physical world and the virtual one grows increasingly blurred. As videogame graphics venture further into the dark lands of the uncanny valley, it seems only consequential that a photographer would eventually ut
“This is a story about people daring to survive,” reads a title card in the latest and final trailer for VA-11 Hall-A, which could be considered an odd description for a cyberpunk bartending game. Called VA-11 Hall-A, it was originally borne of a cyberpunk game jam in 2014. A couple years, a prototy
When the flatulence-filled Swiss Army Man screened at the Sundance Film Festival, it was polarizing, to say the least. It even prompted a multitude of disgusted filmgoers to leave the theater, what Variety described as “could win the festival’s award for the most walk-outs.” The divisive Swiss Army
Imagine if you could visit any museum in the entire world: The Louvre, the MET, the MOMA. Any museum you’ve ever dreamed of. Now imagine again, if you could literally visit and walk within any work of art from around the world. This is a gift that Gigoia Studios has brought to life, time and again,