I never lived in the dorms at my old university. But I have had my fair share of semi-unpleasant roommates. The scariest part of social anxiety, at least in my personal battle with it, is that it can stem from being thrust into a room with complete strangers, or even just being in the midst of any o
Never Alone (2014) is a game steeped in culture. Not just for videogames in the role of cultural accuracy, but in preserving the waning history of Alaskan Natives. The game, based on Alaskan Iñupiat (a hunter-gatherer indigenous people of Alaska) folklore, was an anomaly in the videogame space when
The first time I ever watched Princess Mononoke (1997) was on a grainy bootleg from a relative. I was a kid, maybe nine-years-old, but the otherwise beautiful film’s terrible quality was ingrained in my psyche. Since I was only nine, its fuzziness didn’t bother me. It wasn’t until I was much older,
It’s easy to get lost in perception-skewing art. Artist Bradley G. Munkowitz, better known as GMUNK, is easily one of the most intriguing (and prolific) visual designers around. His portfolio spans from the astounding holographic sequences of Tron: Legacy (2010) to Box, an artistic and technical pro
The year 1995 was a turning point for the videogame industry. It was the first year of E3—now the biggest videogame awards and announcement show, which still runs annually. It was the year of the release of Sony’s PlayStation in Europe and North America (it had been released the year prior in Japan)