Caty Mccarthy

Train digital pets to eat eggplant in this cute game

Digital pets used to be the big craze. The late 1990s and early 2000s flourished with numerous digital pet-raising simulators. From the ubiquitous monster-collector RPG Pokémon, the digi-pet raiser website Neopets, the weird creatures within Tamagotchis, the loving pups of Nintendogs on the DS, as w

It’s all cults and charming co-workers in Knuckle Sandwich’s new trailer

A shitty job is a rite of passage. You move away from home, maybe go to college, and get a lame job to pay all those pesky bills and rent. Juggling the taxing reality of ten-page essays and “clopening shifts” (in which you work a closing and opening shift… in a row) becomes second nature. Your colle

Dig into the brilliant, quiet death of DYG

A faceless figure stands in a field. The shovel tight in grip, its body rises up and down in exhaustion. It lifts the shovel, attempting to dig a hole beneath its feet. The figure is successful and sinks slowly into the earth. But then it fails: the loud ding of the shovel hitting the hard ground ri

Max Ernst’s surreal forest paintings get a videogame tribute

Textures in games are hardly ever painterly. There are clear cut examples of games trying to emulate the look of a painting (like Okami’s cel-shaded, oil painting art style), while others are literally hand painted (like Double Fine’s Broken Age)—but to find a genuine surreal art style implemented i