Caty Mccarthy

The code-generated architectural drawings of Miguel Nóbrega

The computational science of randomness is a way to establish a firm balance without bias; a gateway between an artist and code itself. In videogames, randomness can take hold anywhere from a laughable Bethesda glitch, a serendipitous discovery in Metal Gear Solid V, to the randomly generated levels

A Japanese artist’s venture into the uncanny through cityscapes

In videogames, cityscapes are often the most interesting types of environments. From Jet Set Radio’s neon-colored, ever-grindable Tokyo-to, to Mirror’s Edge’s parkour-ready, futuristic city, cityscapes in videogames emit the uncanny, but not quite in a Freudian way. Fictional cityscapes are instead

Die, die, and die again in this Twitter-based adventure game

When I scroll through my Twitter feed, I’m never hard-pressed to find selfies, silly jokes, personal anecdotes, opinions on whatever dumb, ignorant thing Donald Trump said recently—but what I don’t expect to find is a Choose Your Own Adventure game, complete with pixel art gifs and a seemingly infin

The surreal, vaporwave harmony of Executive Towers

Can an album also be a videogame? Last year, chiptune artist George & Jonathan did it, with an interactive experience for their synth-pumping, hyper-colorful third album III. So did pop producer bo en, curating his own interactive accompaniment to his debut pale machine with a host of mini-games bas