Digital pets used to be the big craze. The late 1990s and early 2000s flourished with numerous digital pet-raising simulators. From the ubiquitous monster-collector RPG Pokémon, the digi-pet raiser website Neopets, the weird creatures within Tamagotchis, the loving pups of Nintendogs on the DS, as w
It’s approximately 7 p.m. on a Monday night in California, and across from me sits the bleach-haired Zeon Gomez of Ulzzang Pistol, an artist of Los Angeles-based netlabel Zoom Lens. Yet for Gomez, it’s 11 a.m. on a Tuesday. He resides across the world from my foggy little city in the United States,
A shitty job is a rite of passage. You move away from home, maybe go to college, and get a lame job to pay all those pesky bills and rent. Juggling the taxing reality of ten-page essays and “clopening shifts” (in which you work a closing and opening shift… in a row) becomes second nature. Your colle
A faceless figure stands in a field. The shovel tight in grip, its body rises up and down in exhaustion. It lifts the shovel, attempting to dig a hole beneath its feet. The figure is successful and sinks slowly into the earth. But then it fails: the loud ding of the shovel hitting the hard ground ri
Textures in games are hardly ever painterly. There are clear cut examples of games trying to emulate the look of a painting (like Okami’s cel-shaded, oil painting art style), while others are literally hand painted (like Double Fine’s Broken Age)—but to find a genuine surreal art style implemented i
As a young twenty-something, a small amount of my young adult life has been spent hovered around the phones of my friends, laughing as we collectively swipe right and left on Tinder. Being in a long-term committed relationship myself, I’ve never personally experienced the whims of Tinder, but its at
The memories a lot of people share with the Nintendo Entertainment System (NES for short) are typically rooted in solitude. Running across World 1-1 for the first time, embarking on a quest to confront Ganon at Death Mountain, venturing through Zebes to kill Mother Brain—all, for the most part, alon
What if you could mod a game as seamlessly as playing it the way it was written? In Nicky Case’s latest simulation tool, A Simulation in Emoji, just that promise is fulfilled. In the introduction for A Simulation in Emoji, Case writes, “there is *no* difference between playing and making, between re
VR had me skeptical, but then again, I’m pretty much always skeptical of new gaming technology. Similarly, when Microsoft’s Kinect rolled around, so too did my eyeballs, right into the back of my skull. I can lazily holler at my Xbox to turn on? Big deal. With VR, I could scan my entire surroundings
When one thinks of the tombs plundered by videogame heroine Lara Croft, or even legendary adventure film archaeologist Indiana Jones, untold treasures and riches typically await them. During a 2004 excavation in China of first emperor of the Qin dynasty Qin Shi Huangdi’s self-constructed, terracotta
The computational science of randomness is a way to establish a firm balance without bias; a gateway between an artist and code itself. In videogames, randomness can take hold anywhere from a laughable Bethesda glitch, a serendipitous discovery in Metal Gear Solid V, to the randomly generated levels
Living in the Bay Area, Land’s End for me is the overly windy cliffside overlooking the chilly, probably densely-polluted San Francisco bay. For critically acclaimed Monument Valley creator Ustwo Games, Land’s End is something else entirely—a quiet, meditative VR game that was released today. In its
In videogames, cityscapes are often the most interesting types of environments. From Jet Set Radio’s neon-colored, ever-grindable Tokyo-to, to Mirror’s Edge’s parkour-ready, futuristic city, cityscapes in videogames emit the uncanny, but not quite in a Freudian way. Fictional cityscapes are instead
When I scroll through my Twitter feed, I’m never hard-pressed to find selfies, silly jokes, personal anecdotes, opinions on whatever dumb, ignorant thing Donald Trump said recently—but what I don’t expect to find is a Choose Your Own Adventure game, complete with pixel art gifs and a seemingly infin
Can an album also be a videogame? Last year, chiptune artist George & Jonathan did it, with an interactive experience for their synth-pumping, hyper-colorful third album III. So did pop producer bo en, curating his own interactive accompaniment to his debut pale machine with a host of mini-games bas